Elden Ring's PvP: Addressing Weaknesses and Proposing Solutions
Mar-08-2024 PSTBefore delving into this discussion, it's crucial to clarify that this isn't about mere complaints but rather a constructive analysis aimed at identifying weaknesses in Elden Ring's PvP system and exploring potential remedies. It's a call for improvement, not a critique without purpose. Now, let's navigate through the realms of PvP within the Elden Ring universe, acknowledging its strengths while pinpointing areas that could benefit from refinement.
Personally, I've always found the organized arena-style PvP in the series to be somewhat lacking in comparison to the exhilaration of invasions. There's an undeniable allure to spontaneous encounters, unscripted and unprepared, that lends itself to a more dynamic and memorable experience. However, despite the inherent thrill of invasions, there are several aspects of Elden Ring's PvP landscape that leave much to be desired.
Firstly, the imbalance of power between host and invader tilts the scales in favor of the former. Invasions only occur when a host has summoned at least one phantom, granting them significant control over the encounter. Furthermore, the ability to prevent co-invaders via taunter's tongue further exacerbates this power dynamic, stifling the spontaneity and unpredictability that should characterize invasions.
Secondly, overworld invasions often lack the depth and excitement found in legacy dungeons. While the latter typically involve hosts and their phantoms progressing through a dungeon, either overcoming invaders or succumbing to environmental hazards, overworld invasions frequently devolve into one-sided skirmishes where hosts and their allies wait at a grace for invaders to meet their demise in uneven battles.
Thirdly, the absence of dedicated PvP areas diminishes the overall PvP experience. Unlike previous installments in the series, Elden Ring lacks optional PvP zones like the woods in Dark Souls 1 or the belfries in Dark Souls 2, where players could engage in PvP at their discretion. These areas added an extra layer of depth and excitement to the game, enriching the overall experience for both PvP enthusiasts and those who preferred a more PvE-focused approach.
Addressing these shortcomings necessitates the implementation of dedicated PvP areas akin to those found in previous titles. These areas would provide a structured environment for PvP encounters, offering challenges such as tricky mobs, jump puzzles, and unique obstacles to overcome. Additionally, incorporating covenant-like rewards for participation would incentivize players to engage with these areas, further enriching the PvP experience.
In terms of standard invasions, restricting them to legacy dungeons would provide a more defined context for these encounters, ensuring that they remain an integral part of the game without detracting from the enjoyment of overworld exploration. By confining invasions to specific areas, players would know what to expect and could prepare accordingly, mitigating frustration for both invaders and hosts.
Lastly, enhancing the rewards for PvP and invasions would encourage greater player participation and investment in these aspects of the game. While current rewards such as fingerpaints and rune arcs are lackluster, introducing more meaningful incentives would foster a greater sense of accomplishment and satisfaction for players engaged in PvP activities.
In conclusion, while Elden Ring's PvP system has its merits, there are undeniable areas in need of improvement. By implementing dedicated PvP areas, refining the balance between host and invader, and enhancing the rewards for PvP participation, FromSoftware has the opportunity to elevate the PvP experience and create a more vibrant and engaging multiplayer landscape for players to explore and enjoy.
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